Royal Kingdom Challenge

This blog will loosely be based on the Royal Kingdom Challenge! (I've taken away some of the rules & added to them, so search for the original rules for an unadulterated list!)


General Rules
*No University, Bon Voyage or Downtown for these medieval Simmies! 
*Roll Prosperity-style to see how many people would be in each household, as well as age & gender.
*No cheats!
*Play each family for a specified number of days and then move on to the next family.
*Roll a dice to determine the aspiration for teens.
*One of the turn-ons must be the same colored hair as their class.
*Since reliable birth control was not used in the old days, you must choose "try for baby"
*Women always take the status of their husbands so make sure it is always the man who proposes
*Illegitimate children will generally take on their mother's class
*NPC's are servants so they may only marry Sims from the merchant class or lower
*You may not delete gravestones
*You may use all reward/aspiration objects unless stated differently.
*Hacks and/or mods that make the game easier are not permitted
*Only the Royal and Nobel classes are allowed to have carriages (Cars), but they must have a garage to make them less discreet
o Only Nobility and Royals would be allowed to purchase a Robot. Servo would be considered a live in servant of the house.
o Only the head of household may purchase a business and it must be passed on to their heir
*Taxes are assessed at the start of the week & must be paid by the end of the week! 
*Treat Learn to Study as proof of literacy (to be able to study using a book or reading newspaper!)

Career Limitations
Royalty: May take any job, but highly encouraged to join Politics, Military or Law!
Nobles: May take any job except Politics & Law.  Highly encouraged to become Adventurer, Architect, Intelligence, Medicine, Military, & Science.
Merchants: May only become Athlete, Business, Education, Gamer, Journalism, or Law Enforcement.  Their first allegiance is to their home business - & then secondary jobs!
Peasants: May only become Criminal, Culinary, Dance, Entertainment, Music, Oceanography or Slacker.  Their first allegiance is to their home business - & then secondary jobs!
* ONE child of each class per generation could go to ANY job!

Royalty
*Must start as blondes with grey-eyes
*Royales started with 200,000
*First born son will become the heir to the throne
*The heir to the throne may only marry a Sim from Royalty or Nobility, but may have lovers of any class.
*The heir to the throne should be the legitimate son of both king and queen
*Non-heirs may only marry a Royal or Noble Sim
*Men & women may work (even Queens & Noble women did charity work right?)
*Non-heir Peasants may move in as servants to cook and clean.
*May hire NPCS to care for their castle.
*May call or invite over any class.

Nobility
*Must start as red-heads with green eyes or light blue eyes
*Nobility starts with 100,000
*The first-born son will be the heir and must never move out of the house.
*The heirs may not marry below their status
*Non-heirs may only marry one class up/down (Royalty or Merchants)
*Men & women may have jobs (but cannot be in law or politics)
*May hire any NPC, except the Butler!
*Non-heir Peasants may move in as servants to cook and clean.
*May call or invite over any class, except the Royalty.

Merchants
*Must start as brunettes with dark blue eyes or brown eyes.
*The first-born son will be the heir and never move out of the house.
*The heirs can't marry below their status
*Non-heirs may only marry one class up/down (Nobility or Peasants)
*All members of the family are expected to contribute to their livelihood.
*May only hire Nanny, Maid & Matchmaker.
*May call or invite over any class, except Royalty or Nobility.
o May have a home business and/or community lot business
o Are allowed Retail, Service and Venue businesses
o If a Merchant family has a community lot business, they are allowed to purchase a carriage (car) for more efficient transport
o All family members may work in businesses, at home and community lots
o May hire an employee of merchant or peasant status

Peasants
*Must start as raven-haired with dark blue eyes or brown eyes.
*The first-born son will be the heir and never move out of the house.
*The heirs can't marry below their status
*Non-heirs may only marry one class up (Merchants)
*All members of the family are expected to contribute to their livelihood.
*Children can never go to private school.
*May only hire Nanny & Matchmaker.
*May only call or invite over other Peasants!
*Once a non-heir is a teen, they may be sent to Nobles or Royalty as a servant.  The teen must stay there until they transition to adulthood.  
o May only sell items they make themselves
o If a peasant family reaches a level 10 business and keeps that status the next generation of that family may be promoted to Merchant status
o Only family member may work in business

Abbey of the Celestial Orb
* You can add a church/monastery or abbey to you neighborhood that you can send Sims to that you don't want to marry. You still must play these Sims. Sims of the Church are considered a separate class and must be added to your play list. You must play Sims of the Church as often as Sims of the other classes.
*Must start as Good Witch and work on getting recruits to the Abbey.
*There is no class system in the Abbey - all must work for their survival.
*Will make a custom that the 3rd born daughter is sent with her dowry to the Abbey.
*Some non-heir Knowledge Sims will long to join the Abbey & the pursuit of knowledge.
*Once you have moved into the Abbey, Sims should not move out (unless they find their true love!)

Scoring
* Count up all the points when at least one family from each category reaches 5 generations. If you keep track of points you must play by all the rules, but you don¡¦t have use the scoring system. Please be honest.
* 1 point for each generation reached
* 10 points if every heir for all classes is the first born son. *See below
* 1 point for each PLATINUM grave
* 1/4 point for each family friend the royal family has
* 2 points for each heir to the throne who marries another royal
* 1 point every time a Sim fulfills an impossible want
* 1 point for each lot that has all career reward objects are on each lot
* 1 point for each different color ghost you have on the lot
* 1/2 point for each set of natural twins
* 2 points if you manage to collect ALL the different types of ghosts on a lot
* 1 point for every Merchant who marries a Mr. Big or Diva
* -2 point for each Sim that was purposely killed
* -1 point for each Sim that marries below his or her status
* -1 point for each infant, toddler or child that gets taken by the Social Worker
* -1 points every time a Sim has aspirational failure, prompting a visit from the Sim Shrink.
* -1 point each time you change a Sims aspiration using the ReNuYu reward

2 comments:

  1. Do you think these rules would work on ts3

    ReplyDelete
    Replies
    1. I think it would be a little bit harder since everyone ages at the same rate on TS3. In TS2, they only age when you play the household. I miss the "prosperity" style households that I was able to play with TS2. The closest I've gotten to it is playing on Epic-length & switching each house after a week. :) Still fun!!!

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